While at Glass Canvas I worked on a set of fifteen verified views for a project by Pitman Tozer, an architectural studio I used to follow as a student. These two images were AVR level 3, so I went for photorealism and careful integration within the original pictures.
The original news was published here.
1. ARCHITECTURAL VISUALS – MORE THAN STAGE SETS FOR THE EYE
In the previous article we discussed the role played by our senses while exploring a particular landscape. Now we will turn our attention to the process of representation and find concrete ways in which a Visualiser can evoke tactile cues through 3D renderings or other types of computer generated imagery. (more…)
Concept art based on “At the Mountains of Madness”, H.P. Lovecraft’s novella.
1. BRIEF INTRODUCTION TO PHENOMENOLOGY
For practical purposes, I have divided the creative processes involved in the production of architectural visualisations into two categories: first – the exploration of the particular landscape that needs to be represented; second – the graphic representation of the landscape. In this article I will focus on the exploration part, as I did in the previous two.
After discussing the sublime phenomenon, it’s time to reflect on the role played by our senses in the process of exploring and understanding something about the landscape we wish to represent. Our goal is to make art, therefore a phenomenological approach will be more relevant to our endeavour than, say, a reductionist one. (more…)
After submitting GC’s competition entry for ‘Project Soane’, I also created a 360 view of the Consols Transfer Office. I made a stereoscopic cubemap version, as well as a sphere map (which I posted below – second image).
To see it in a 360 viewer click on this link or click on the image below.
1. EXPLORING THE LANDSCAPE
The main goal of the Architectural Visualiser is to represent a particular landscape in a creative way. But why would anyone think that visualisation is about landscape? Many see it as being related to a particular 3D object – the building or public space that needs to be advertised, treated like a jewel, an abstract object that needs to be shown in all its beauty and shininess. The problem with this approach is that it involves very little creativity. A 3D object is already known. It was designed by the architect, who decided its particular shape and materiality, so what can you do about it other than use some light sources to get a nice contrast? Not much. On the other hand, relating to ArchViz in terms of ‘landscape’ opens up many more possibilities. Landscape is distant and unknown; you are required to explore it in order to represent it. This is the first task of the Architectural Visualiser, and it’s not at all obvious how this can be accomplished. I believe a phenomenological approach can offer many insights into this topic, and for this I will (more…)