architectural visualisation / design / digital art

Alien Worlds

The Doom That Came to Sarnath – Concept Art

SarnathULTIMATE Small
Concept art based on “The Doom That Came to Sarnath”, H.P. Lovecraft’s short story. For realising it I downloaded and merged several free models from 3D Warehouse and TF3DM.com and textures from 3DTotal.com. I rendered the scene using Vray, using the settings at Forbes Massie. Inspirations include Dali’s ‘Caravan’ and Deep Purple’s ‘Stormbringer’ cover. (more…)


Kingsport, The Festival – Concept Art

the-festival-square_small
Concept art based on “The Festival”, H.P. Lovecraft’s short story. For realising it I downloaded and merged several free textures from 3DTotal.com, as well as 3D models from TF3DM.com. I rendered the scene using Vray, using the settings at Forbes Massie, the architectural visualisation studio where I currently work as a digital artist.

“It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden.
Then beyond the hill’s crest (more…)


The Dunwich Village, H. P. Lovecraft – Concept Art

dunwich-horror-small
Concept art based on H.P. Lovecraft’s description of Dunwich. For realising it I downloaded and merged several free textures from 3DTotal.com, a few 3D models from TF3DM.com, and post-processed. (more…)


Innsmouth Waterfront, HP Lovecraft – Concept Art

innsmouth-waterfront_small
Concept art based on H.P. Lovecraft’s description of Innsmouth. For realising it I downloaded and merged several free 3D models of buildings from TF3DM.com, added textures, rendered and post-processed. (more…)


The Shadow over Innsmouth, HP Lovecraft – Concept Art

shadow over innsmouth
Concept art based on H.P. Lovecraft’s description of Innsmouth. For realising it I downloaded and merged several free 3D models of buildings from TF3DM.com, added textures and rendered using Artlantis, then post-processed in Photoshop.
For the Innsmouth people I used Fred Bastide’s artwork, ‘The Innsmouth Look‘. (more…)


Daggerfall – Anglo-Saxon Utopia

Daggerfall Breton Utopia


Spiritual.d 2012 Entry

Collab. with arch. Andrei Banu for an international (New York based “anonymous.d” magazine) competition.

The traditional views over sacred places were shaped by similar ancient cosmological views. Most ancient civilizations pictured the Universe as composed of three layers: Earth (a flat orthogonal surface), Heavens (concentric metal domes) and the underground regions (subterranean rivers). All these layers were connected by sacred places – vertical axes symbolized by columns, trees, mountains etc. The up–down dichotomy as well as orthogonality were natural consequences of these traditional worldviews. Temples, sanctuaries, churches, cities and gardens – they were all built in this language; verticality was always used to evoke God, while orthogonality symbolised Earth’s systematization, starting from the sacred place (e.g. garden of Eden).

This cosmological view changed dramatically with the Galilean revolution; (more…)