While at Glass Canvas I worked on a set of fifteen verified views for a project by Pitman Tozer, an architectural studio I used to follow as a student. These two images were AVR level 3, so I went for photorealism and careful integration within the original pictures.
The original news was published here.
After submitting GC’s competition entry for ‘Project Soane’, I also created a 360 view of the Consols Transfer Office. I made a stereoscopic cubemap version, as well as a sphere map (which I posted below – second image).
To see it in a 360 viewer click on this link or click on the image below.
The residential led mixed-use scheme comprises a total of 12 buildings and 1,800 apartments including a trio of slender towers, rising to 54 storeys. GC created the CGIs for this project. I particularly enjoyed working on this image, creating a sense of depth and dramatic sunset colours.
New masterplan designed by Wilkinson Eyre and Brisac Gonzales, creating a pair of skyscrapers (housing and offices) as well as a hotel, some affordable housing and a generous public space. I created the ground level visuals as part of Glass Canvas. Read more on a as architecture and Dezeen. (more…)
The Dover Court regeneration project will create 70 new homes for social rent and homes for sale on council-owned land as well as providing improved open spaces, estates paths, play areas and community facilities.
Glass Canvas collaborated with both Pollard Thomas Edwards Architects Architects and landscape designers Farrer Huxley Associates to create three images of the scheme. The project was shortlisted for the Housing Design Awards 2016.
The image above represents my personal work as part of GC studio. I also made a post-production tutorial which might appear online.
Sited in East London this residential development designed by BUJ Architects is one of the latest in the regeneration of Londons Docklands.
Although I contributed on all the other visuals as part of the Glass Canvas team, this particular image was my favourite so I took some time to mix the rendered elements, paint dirt, reflections and improve its atmospheric character. The people were 3D, so their realism is not astonishing.