This is the second 3d art piece inspired by Lebbeus Woods’ Quake City, envisioning an organic earthquake-resistant megastructure built in San Francisco. Click here for Lebbeus’s original drawing. It was originally published in Woods’ pamphlet, Radical Reconstruction, which can be found online (only the written part) at this link.
This 3d art piece was inspired by one of Lebbeus Woods’ drawings, envisioning an organic earthquake-resistant megastructure built in San Francisco. For this I created a 3d model built of dismembered plane, submarine and building parts. I thought the structure would fit in a post-apocalyptic steampunk environment, so I tried to keep the rest of the elements in the image consistent with this concept. This is also the first artwork in which I used an extended golden rectangle for the composition. (more…)
Digital Art based on Thomas Ligotti’s story, ‘The Town Manager’. You can read it online here.
Concept art based on “The Case of Charles Dexter Ward”, H.P. Lovecraft’s novel.
It looks more like an old English town, but that is where my imagination took me after reading the beautiful description.
“One of the child’s first memories was of the great westward sea of hazy roofs and domes and steeples and far hills which he saw one winter afternoon from that great railed embankment, all violet and mystic against a fevered, apocalyptic sunset of reds and golds and purples and curious greens. The vast marble dome of the State House stood out in massive silhouette, its crowning statue haloed fantastically by a break in one of the tinted stratus clouds that barred the flaming sky. […]
His walks were always adventures in antiquity, during which he managed to recapture from the myriad relics of a glamorous old city a vivid and connected picture of the centuries before. His home was a great Georgian mansion atop the well-nigh precipitous hill that rises just east of the river; and from the rear windows of its rambling wings he could look dizzily out over all the clustered spires, domes, roofs, and skyscraper summits of the lower town to the purple hills of the countryside beyond. […]
Sometimes, as he grew taller and more adventurous, young Ward would venture down into this maelstrom of tottering houses, broken transoms, tumbling steps, twisted balustrades, swarthy faces, and nameless odours; winding from South Main to South Water, searching out the docks where the bay and sound steamers still touched.” – The Case of Charles Dexter Ward, H. P. Lovecraft
The making video:
Digital Art based on Thomas Ligotti’s story, ‘The Red Tower’. You can read it online here.
“The ruined factory stood three stories high in an otherwise featureless landscape. Although somewhat imposing on its own terms, it occupied only the most unobtrusive place within the gray emptiness of its surroundings, its presence serving as a mere accent upon a desolate horizon. No road led to the factory, nor were there any traces of one that might have led to it at some time in the distant past. If there had ever been such a road it would have been rendered useless as soon as it arrived at one of the four, red-bricked sides of the factory, even in the days when the facility was in full operation. The reason for this was simple: no doors had been built into the factory, no loading docks or entranceways allowed penetration of the outer walls of the structure, which was solid brick on all four sides without even a single window below the level of the second floor. The phenomenon of a large factory so closed off from the outside world was a point of extreme fascination to me.” – Thomas Ligotti, ‘The Red Tower’.
The making – video:
Concept art based on ‘The Temple‘, H.P. Lovecraft’s short story.
“On August 9, we espied the ocean floor, and sent a powerful beam from the searchlight over it. […]What I saw was an extended and elaborate array of ruined edifices; all of magnificent though unclassified architecture, and in various stages of preservation. Most appeared to be of marble, gleaming whitely in the rays of the searchlight, and the general plan was of a large city at the bottom of a narrow valley, with numerous isolated temples and villas on the steep slopes above. Roofs were fallen and columns were broken, but there still remained an air of immemorially ancient splendour which nothing could efface. […]
In about two hours the boat rested in a paved plaza close to the rocky wall of the valley. On one side I could view the entire city as it sloped from the plaza down to the old river-bank; on the other side, in startling proximity, I was confronted by the richly ornate and perfectly preserved facade of a great building, evidently a temple, hollowed from the solid rock. […]The art is of the most phenomenal perfection, largely Hellenic in idea, yet strangely individual. It imparts an impression of terrible antiquity, as though it were the remotest rather than the immediate ancestor of Greek art. […]
What I did see was not spectacular, not grotesque or terrifying, yet it removed my last vestige of trust in my consciousness. For the door and windows of the undersea temple hewn from the rocky hill were vividly aglow with a flickering radiance, as from a mighty altar-flame far within. As I stared at the uncannily lighted door and windows, I became subject to the most extravagant visions—visions so extravagant that I cannot even relate them. I fancied that I discerned objects in the temple—objects both stationary and moving—and seemed to hear again the unreal chant that had floated to me when first I awaked.” – The Temple, H. P. Lovecraft.
Step by step making video: