architectural visualisation / design / digital art

Digital art

The Tomb – Lovecraftian Concept Art

The_Tomb_CGI_small

Concept art based on ‘The Tomb‘, a short story by H. P. Lovecraft. (more…)


Image

ArchVis Portfolio

Click on the image below to access the portfolio.

Archviz Portfolio


House in Oxfordshire

DIAghbxWsAEzFHU

I worked on this image (part of a set for the studio) more than a year ago, while at Glass Canvas.


Plaistow Hub – Verified Views

While at Glass Canvas I worked on a set of fifteen verified views for a project by Pitman Tozer, an architectural studio I used to follow as a student. These two images were AVR level 3, so I went for photorealism and careful integration within the original pictures.
The original news was published here.

London Lane&Valetta Grove1London Lane&Valetta Grove2

 


At the Mountains of Madness – Concept Art

At the Mountains of Madness SMALL

Concept art based on “At the Mountains of Madness”, H.P. Lovecraft’s novella.

Step-by-step process:


Project Soane – Consols Transfer Office 360

After submitting GC’s competition entry for ‘Project Soane’, I also created a 360 view of the Consols Transfer Office. I made a stereoscopic cubemap version, as well as a sphere map (which I posted below – second image).
To see it in a 360 viewer click on this link  or click on the image below.

009projectsoane-view1-v3
(more…)


ArchViz Theory – 3. Landscape and Transformation

As finite beings, we perceive the world around us through a range of mediators. The goal of perception is by no means to offer an accurate image of the world, but rather to help us survive, orient in space and make use of what is around us. Furthermore, neuroscientists tell us that our brains filter perception so that only a small fraction of it reaches our consciousness – that which is relevant to our goals and purposes. Even that information can be overwhelming, so in our cognitive endeavors we simplify the things we see around us, grouping them in categories based on various criteria of utility. The words we use are not descriptors of objective reality, but rather tools that help us getting from A to B.

As architects or landscape designers, we operate with even more specific categories which allow us to (more…)