architectural visualisation / design / digital art

Digital art

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ArchVis Portfolio

Click on the image below to access the portfolio.

Archviz Portfolio


Plaistow Hub – Verified Views

While at Glass Canvas I worked on a set of fifteen verified views for a project by Pitman Tozer, an architectural studio I used to follow as a student. These two images were AVR level 3, so I went for photorealism and careful integration within the original pictures.
The original news was published here.

London Lane&Valetta Grove1London Lane&Valetta Grove2

 


At the Mountains of Madness – Concept Art

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Concept art based on “At the Mountains of Madness”, H.P. Lovecraft’s novella.

Step-by-step process:


Project Soane – Consols Transfer Office 360

After submitting GC’s competition entry for ‘Project Soane’, I also created a 360 view of the Consols Transfer Office. I made a stereoscopic cubemap version, as well as a sphere map (which I posted below – second image).
To see it in a 360 viewer click on this link  or click on the image below.

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(more…)


ArchViz Theory – 3. Landscape and Transformation

As finite beings, we perceive the world around us through a range of mediators. The goal of perception is by no means to offer an accurate image of the world, but rather to help us survive, orient in space and make use of what is around us. Furthermore, neuroscientists tell us that our brains filter perception so that only a small fraction of it reaches our consciousness – that which is relevant to our goals and purposes. Even that information can be overwhelming, so in our cognitive endeavors we simplify the things we see around us, grouping them in categories based on various criteria of utility. The words we use are not descriptors of objective reality, but rather tools that help us getting from A to B.

As architects or landscape designers, we operate with even more specific categories which allow us to (more…)


Nine Elms Square – ArchVis

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The residential led mixed-use scheme comprises a total of 12 buildings and 1,800 apartments including a trio of slender towers, rising to 54 storeys. GC created the CGIs for this project. I particularly enjoyed working on this image, creating a sense of depth and dramatic sunset colours.


Quake City, Lebbeus Woods Tribute – The Grasshopper

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This is the second 3d art piece inspired by Lebbeus Woods’ Quake City, envisioning an organic earthquake-resistant megastructure built in San Francisco. Click here for Lebbeus’s original drawing. It was originally published in Woods’ pamphlet, Radical Reconstruction, which can be found online (only the written part) at this link.