New masterplan designed by Wilkinson Eyre and Brisac Gonzales, creating a pair of skyscrapers (housing and offices) as well as a hotel, some affordable housing and a generous public space. I created the ground level visuals as part of Glass Canvas. Read more on a as architecture and Dezeen. Read the rest of this page »
This is the second 3d art piece inspired by Lebbeus Woods’ Quake City, envisioning an organic earthquake-resistant megastructure built in San Francisco. Click here for Lebbeus’s original drawing. It was originally published in Woods’ pamphlet, Radical Reconstruction, which can be found online (only the written part) at this link.
This 3d art piece was inspired by one of Lebbeus Woods’ drawings, envisioning an organic earthquake-resistant megastructure built in San Francisco. For this I created a 3d model built of dismembered plane, submarine and building parts. I thought the structure would fit in a post-apocalyptic steampunk environment, so I tried to keep the rest of the elements in the image consistent with this concept. This is also the first artwork in which I used an extended golden rectangle for the composition. Read the rest of this page »
The Dover Court regeneration project will create 70 new homes for social rent and homes for sale on council-owned land as well as providing improved open spaces, estates paths, play areas and community facilities.
Glass Canvas collaborated with both Pollard Thomas Edwards Architects Architects and landscape designers Farrer Huxley Associates to create three images of the scheme. The project was shortlisted for the Housing Design Awards 2016.
The image above represents my personal work as part of GC studio. I also made a post-production tutorial which might appear online.
Sited in East London this residential development designed by BUJ Architects is one of the latest in the regeneration of Londons Docklands.
Although I contributed on all the other visuals as part of the Glass Canvas team, this particular image was my favourite so I took some time to mix the rendered elements, paint dirt, reflections and improve its atmospheric character. The people were 3D, so their realism is not astonishing.
An ArchViz studio should have a distinct vision and a set of core values. What do these images that you produce mean to you? What do you aim to achieve by creating them? Is your desire to make art, be creative and express your inner self? Or is it to contribute to a better society and make a political statement? The profession is often criticised from a political and socio-economic point of view, so I thought I should dedicate an article to this antithesis – visualisasion as art vs. political statement.
Art is first of all contemplative Read the rest of this page »
Almost two decades ago Architectural Visualisation became an independent field, with many emerging studios focusing exclusively on it, having no involvement in the design process. Traditionally, the visual representation of an architectural project Read the rest of this page »