architectural visualisation / design / digital art

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Project Soane – Consols Transfer Office 360

After submitting GC’s competition entry for ‘Project Soane’, I also created a 360 view of the Consols Transfer Office. I made a stereoscopic cubemap version, as well as a sphere map (which I posted below – second image).
To see it in a 360 viewer click on this link  or click on the image below.

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ArchViz Theory – 4. Exploration and the Sublime

1. EXPLORING THE LANDSCAPE
The main goal of the Architectural Visualiser is to represent a particular landscape in a creative way. But why would anyone think that visualisation is about landscape? Many see it as being related to a particular 3D object – the building or public space that needs to be advertised, treated like a jewel, an abstract object that needs to be shown in all its beauty and shininess. The problem with this approach is that it involves very little creativity. A 3D object is already known. It was designed by the architect, who decided its particular shape and materiality, so what can you do about it other than use some light sources to get a nice contrast? Not much. On the other hand, relating to ArchViz in terms of ‘landscape’ opens up many more possibilities. Landscape is distant and unknown; you are required to explore it in order to represent it. This is the first task of the Architectural Visualiser, and it’s not at all obvious how this can be accomplished. I believe a phenomenological approach can offer many insights into this topic, and for this I will Read the rest of this page »

ArchViz Theory – 3. Landscape and Transformation

As finite beings, we perceive the world around us through a range of mediators. The goal of perception is by no means to offer an accurate image of the world, but rather to help us survive, orient in space and make use of what is around us. Furthermore, neuroscientists tell us that our brains filter perception so that only a small fraction of it reaches our consciousness – that which is relevant to our goals and purposes. Even that information can be overwhelming, so in our cognitive endeavors we simplify the things we see around us, grouping them in categories based on various criteria of utility. The words we use are not descriptors of objective reality, but rather tools that help us getting from A to B.

As architects or landscape designers, we operate with even more specific categories which allow us to Read the rest of this page »

Nine Elms Square – ArchVis

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The residential led mixed-use scheme comprises a total of 12 buildings and 1,800 apartments including a trio of slender towers, rising to 54 storeys. GC created the CGIs for this project. I particularly enjoyed working on this image, creating a sense of depth and dramatic sunset colours.

18 Blackfriars Road, ArchVis

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New masterplan designed by Wilkinson Eyre and Brisac Gonzales, creating a pair of skyscrapers (housing and offices) as well as a hotel, some affordable housing and a generous public space. I created the ground level visuals as part of Glass Canvas. Read more on a as architecture and Dezeen. Read the rest of this page »

Quake City, Lebbeus Woods Tribute – The Grasshopper

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This is the second 3d art piece inspired by Lebbeus Woods’ Quake City, envisioning an organic earthquake-resistant megastructure built in San Francisco. Click here for Lebbeus’s original drawing. It was originally published in Woods’ pamphlet, Radical Reconstruction, which can be found online (only the written part) at this link.

San Francisco Quake City, Lebbeus Woods Tribute

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This 3d art piece was inspired by one of Lebbeus Woods’ drawings, envisioning an organic earthquake-resistant megastructure built in San Francisco. For this I created a 3d model built of dismembered plane, submarine and building parts. I thought the structure would fit in a post-apocalyptic steampunk environment, so I tried to keep the rest of the elements in the image consistent with this concept. This is also the first artwork in which I used an extended golden rectangle for the composition. Read the rest of this page »