architectural visualisation / design / digital art

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ArchViz Theory – 3. Landscape and Transformation

As finite beings, we perceive the world around us through a range of mediators. The goal of perception is by no means to offer an accurate image of the world, but rather to help us survive, orient in space and make use of what is around us. Furthermore, neuroscientists tell us that our brains filter perception so that only a small fraction of it reaches our consciousness – that which is relevant to our goals and purposes. Even that information can be overwhelming, so in our cognitive endeavors we simplify the things we see around us, grouping them in categories based on various criteria of utility. The words we use are not descriptors of objective reality, but rather tools that help us getting from A to B.

As architects or landscape designers, we operate with even more specific categories which allow us to Read the rest of this page »

Nine Elms Square – ArchVis

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The residential led mixed-use scheme comprises a total of 12 buildings and 1,800 apartments including a trio of slender towers, rising to 54 storeys. GC created the CGIs for this project. I particularly enjoyed working on this image, creating a sense of depth and dramatic sunset colours.

18 Blackfriars Road, ArchVis

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New masterplan designed by Wilkinson Eyre and Brisac Gonzales, creating a pair of skyscrapers (housing and offices) as well as a hotel, some affordable housing and a generous public space. I created the ground level visuals as part of Glass Canvas. Read more on a as architecture and Dezeen. Read the rest of this page »

Quake City, Lebbeus Woods Tribute – The Grasshopper

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This is the second 3d art piece inspired by Lebbeus Woods’ Quake City, envisioning an organic earthquake-resistant megastructure built in San Francisco. Click here for Lebbeus’s original drawing. It was originally published in Woods’ pamphlet, Radical Reconstruction, which can be found online (only the written part) at this link.

San Francisco Quake City, Lebbeus Woods Tribute

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This 3d art piece was inspired by one of Lebbeus Woods’ drawings, envisioning an organic earthquake-resistant megastructure built in San Francisco. For this I created a 3d model built of dismembered plane, submarine and building parts. I thought the structure would fit in a post-apocalyptic steampunk environment, so I tried to keep the rest of the elements in the image consistent with this concept. This is also the first artwork in which I used an extended golden rectangle for the composition. Read the rest of this page »

Dover Court Estate – ArchViz

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The Dover Court regeneration project will create 70 new homes for social rent and homes for sale on council-owned land as well as providing improved open spaces, estates paths, play areas and community facilities.
Glass Canvas collaborated with both Pollard Thomas Edwards Architects Architects and landscape designers Farrer Huxley Associates to create three images of the scheme. The project was shortlisted for the Housing Design Awards 2016.
The image above represents my personal work as part of GC studio. I also made a post-production tutorial which might appear online.

Orchard Wharf – ArchViz

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Sited in East London this residential development designed by BUJ Architects is one of the latest in the regeneration of Londons Docklands.
Although I contributed on all the other visuals as part of the Glass Canvas team, this particular image was my favourite so I took some time to mix the rendered elements, paint dirt, reflections and improve its atmospheric character. The people were 3D, so their realism is not astonishing.